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XR Technical Documentation

Engineering the XR Layer of CASSANDRA

Technical documentation for the viewer layer behind multimodal fusion, volume rendering, XR interaction, and AI-assisted interpretation.

Viewer Walkthrough

Runtime behavior, viewer interaction, and spatial exploration in the XR client.
Unity 6 / URPMeta Quest and DesktopVRDF Volume PipelineWebsocket Session SyncVoice and AI Runtime

AI-Assisted Interpretation

Inference-driven interpretation is integrated into viewer workflows, keeping analysis contextual to the displayed study state.

Volume Rendering Pipeline

The runtime documents how VRDF datasets are decoded, fused across imaging inputs, converted into textures, and rendered through the XR shader path.

XR Interaction

The viewer is built around natural user interaction, including mid-air manipulation, vision-based hand tracking, and spatial UI behaviors for immersive use.

CASSANDRA XR is the spatial imaging layer of the broader CASSANDRA platform, turning multimodal medical data into an interactive viewer for exploration, interpretation, and engineering integration.

Navigate The Viewer By Concern

The architecture documentation is split into focused sections so you can move directly into structure, rendering internals, or runtime execution flows.

System Architecture

System shape, scene composition, orchestration, and how the XR viewer fits into the broader CASSANDRA platform.

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Rendering Pipeline

VRDF loading, texture preparation, shader selection, multimodal composition, and the constraints of rendering medical volumes on XR hardware.

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Runtime Flows

How the viewer connects session data, multimodal assets, voice runtime, and study-level interaction flows.

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